Unit content
Vector kinematics
Motion in more than one dimension requires position, velocity and acceleration to carry direction as well as magnitude.
Let the position vector be
$$\mathbf r(t)=(x(t),y(t),z(t)).$$
Velocity
The velocity vector is the derivative of position:
$$\mathbf v(t)=\frac{d\mathbf r}{dt} =\left(\frac{dx}{dt},\frac{dy}{dt},\frac{dz}{dt}\right).$$
It points in the instantaneous direction of motion and is tangent to the trajectory.
Acceleration
Acceleration is the derivative of velocity:
$$\mathbf a(t)=\frac{d\mathbf v}{dt} =\frac{d^2\mathbf r}{dt^2}.$$
Each component can be calculated independently.
Direction matters
Acceleration need not point in the same direction as velocity. A component parallel to velocity changes speed, while a perpendicular component changes the direction of motion.
An object can therefore accelerate even while moving at constant speed, as occurs in circular motion.
Component form
Vector kinematics converts a multidimensional motion problem into simultaneous one-dimensional problems along the coordinate axes, while the vector description preserves the geometry connecting those components.