Arrows go from each prerequisite to the units that depend on it. Hover or focus a unit to highlight its path.
- Digital color channels and RGB article
- Color encoding and linear-light computation article
- Fractions, ratios and proportions article
- Alpha channels and compositing article
- Dot product article
- Surface normals, orientation and winding article
- Local illumination and surface shading article
- Ray tracing for visibility, shadows and reflections article
- The rendering equation and global illumination article