Arrows go from each prerequisite to the units that depend on it. Hover or focus a unit to highlight its path.
- Introduction to vectors article
- Triangle meshes and indexed geometry article
- Skeletal animation and linear blend skinning article
- Surface normals, orientation and winding article
- Local illumination and surface shading article
- Barycentric coordinates and interpolation on triangles article
- Triangle rasterization and pixel coverage article
- Perspective-correct interpolation of vertex attributes article
- Texture coordinates and texture mapping article
- Rays and geometric intersection tests article