Arrows go from each prerequisite to the units that depend on it. Hover or focus a unit to highlight its path.
- Dot product article
- Color encoding and linear-light computation article
- Cross product article
- Identity and inverse matrices article
- Matrix transpose and symmetric matrices article
- Triangle meshes and indexed geometry article
- Surface normals, orientation and winding article
- Local illumination and surface shading article
- Ray tracing for visibility, shadows and reflections article
- The rendering equation and global illumination article