Arrows go from each prerequisite to the units that depend on it. Hover or focus a unit to highlight its path.
- Triangle meshes and indexed geometry article
- Linear combinations article
- Barycentric coordinates and interpolation on triangles article
- Rays and geometric intersection tests article
- Ray tracing for visibility, shadows and reflections article
- Triangle rasterization and pixel coverage article
- Depth buffering and hidden-surface visibility article
- Programmable rasterization pipelines and shaders article
- Perspective-correct interpolation of vertex attributes article
- Texture coordinates and texture mapping article