Arrows go from each prerequisite to the units that depend on it. Hover or focus a unit to highlight its path.
- Local illumination and surface shading article
- Introduction to vectors article
- Barycentric coordinates and interpolation on triangles article
- Quadratic equations article
- Rays and geometric intersection tests article
- Orthographic and perspective projection article
- Ray tracing for visibility, shadows and reflections article
- Bounding volumes and bounding-volume hierarchies article
- The rendering equation and global illumination article